Diamond of Mars v3
Type: TA Map
World: Mars
Created by: AndrewAce3158
Requirements: CC, v3.1 patch
Players: 2, 4
Map Size: 12 x 12
Memory: 16MB
File Size: 689KB
Start Positions: 8
--General
Diamond of Mars is a water and land map shaped like a diamond.
--Resources
Tides are very strong - 45. Wind varies between 12 and 24. Each player has a small amount of rocks and plants near their base.
Most land metal is located along the shores and there is a lot of underwater metal.
--Strategy
To slow your opponents send out a few scout ships early in the game and take out their shoreline metal. You wont recieve much metal by building your base at the start location so it's better to move closer to the water where you'll get heaps. You will be attacked more easily near water, but the extra metal should cover your costs. In the centre there are eight underwater metal patches that can only be attacked by torpedo bombers. Take them early and you should control them for the game. On the middle section of land there is one vent on each corner, but with +45 tides you shouldn't need them.
--Artificial Intelligence
The AI's main power is its ships, but be ready for heavy amphibious attacks aswell. You wont recieve much hostility from the air.
--Tools Used
• TAEB - main map construction
• Annihilator - map version updating
• Notepad - AI creation, fine tuning OTA settings
• HPI View/Pack - AI insertion
--Version details (v3)
• More spire contours removed
• Hill corners replaced
Hill corners that were cut off after fixing the spires have been replaced. Some contours I missed have also been removed.
--Version details (v2)
• Spire contours removed
Several contour errors along the edge of the centre island were removed.
ReadMe last modified: 5/7/01
For a more up-to-date ReadMe visit:
www.tauniverse.com/AndrewAce3158
or alternatively:
www.geocities.com/andrewace3158